My Achievements

Since I learned to program, I have had the opportunity to work on many projects. From a simple Tic-Tac-Toe to the realization of realistic 3D environments, I try to multiply projects in different fields, in order to acquire new skills.

Of course, this is not an easy task because there are an infinite number of possibilities in IT. For example, technologies around the Web are clearly a vector for the future. But they are based on native applications and it is important to master them in order to get the most out of them.

To make progress in all these areas, the best way remains practice. That's why I started working on real projects to entertain and strengthen my various skills. Here is a selection of my most successful projects for you :


Super Pokémon Run

Super Pokémon Run

Super Pokémon Run is an adaptation of Super Mario Run, where the hero is replaced by different Pokémon, each with its own particularity. The player will have to cross the 40 levels of the game to free the imprisoned Toads, while finding the hidden PokéCoins. Many Pokémon are distributed in each level, and it will be necessary to alternate between their different powers to overcome the 8 worlds of the game.

Don't wait any longer, and try this Super Mario Run Pokémon version immediately !

Discover Super Pokémon Run



BomberMario is a crossover between the famous BomberMan and the world of Super Mario. Each level requires you to set bombs to defeat enemies and find gems to unlock the end of stage flag. It is also possible to obtain a crown in each level, if all enemies have been defeated, and all gems collected. The game has 60 levels, spread over 3 worlds, and classified according to their difficulties.

Discover this classic video game classic revisited in Super Mario style.

Discover BomberMario



RayCasting is a 3D rendering technique that has the particularity of using only 2D data and projecting them, in order to give the player the illusion that he is in a real 3D environment. As a result, RayCasting requires very little power to operate, and is therefore suitable for early computers and game consoles, which could not support modern rendering techniques.

Here I suggest you discover a JavaScript implementation of one of the first game engines, and I invite you to browse it as many players did in the early 1990s.

Discover RayCasting